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UML 2: A Comprehensive Hands-On Introduction

 
Course: 216     Type: Hands-On Training     Duration: 4 Days

Quick Enroll    

You Will Learn How To
  • Model software and non-software systems using UML 2
  • Capture and document user requirements using use cases
  • Generate and interpret UML models using the complete diagramming notation
  • Use CASE tools to forward- and reverse-engineer code, XML and database schemas
  • Ensure consistency and accuracy throughout all diagrams
  • Represent design patterns in UML

Course Benefits
The Unified Modeling Language (UML) is the industry-standard notation for producing the models of a system. In this course, you learn to generate and interpret UML models as applied to a wide range of activities using the significant extensions and enhancements of UML 2. These skills are put into practice using a variety of market-leading CASE tools.

Who Should Attend
Business analysts, designers, programmers, project managers and all other personnel involved in systems development. UML practitioners who wish to update their skills to UML 2 will also benefit. Knowledge of object-oriented techniques is helpful but not required.

Hands-On Training
You gain hands-on UML experience using CASE tools. Exercises include:
  • Modeling system requirements and business processes with use cases
  • Representing system structure using class and object diagrams
  • Modeling behavior with interaction, state machine and activity diagrams
  • Generating HTML and textual documentation
  • Enhancing diagrams with UML extensions
  • Producing interrelated diagrams of a larger system model

Course 216 Content
Introduction to UML
Speaking a common language
  • The importance of modeling
  • Enabling concise communication
Elements of UML
  • Building blocks: things, relationships and diagrams
  • Architectural views: use case, design, implementation, process and deployment
  • Levels of detail: visualization, specification and construction
Object-oriented concepts
  • Objects and classes
  • Links and relationships
  • Inheritance and polymorphism
Modeling the Behavior of a System
Use case diagrams: describing user requirements
  • Representing systems boundaries
  • Actors and use cases
  • Notations for refinement
Sequence and communication diagrams: depicting typical event scenarios
  • Events and signals
  • Showing time-ordered behavior
  • Expanding use cases into the developers' view
  • Converting between sequence and communication diagrams
Expressing real-time aspects
  • Synchronous/asynchronous messages
  • Representing timing constraints and transmission delays
Specifying actions
  • Describing action semantics
  • Mapping semantics to action languages
Modeling the Structure of a System
Specifying classes
  • Representing information as attributes
  • Representing functionality as operations
Identifying relationships between classes
  • Dependencies
  • Associations
  • Aggregation and composition
  • Generalization
Object and class diagrams: the core of UML
  • Showing classes and their relationships
  • Depicting snapshots using object diagrams
Extending UML
  • Standard and user-defined stereotypes
  • Adding properties with tagged values
  • Extending semantics with constraints
  • The Object Constraint Language (OCL)
Representing State Machines
State machine diagrams: capturing state-dependent behavior
  • States, transitions and events
  • Concurrent substates
  • History and synch states
Activity diagrams: specifying behavioral logic
  • Modeling workflows
  • Partitioning activities using swimlanes
  • Concurrency and synchronization of parallel activities
Architectural Modeling
Packages and interfaces
  • Distinguishing between classes/interfaces
  • Exposing class and package interfaces
  • Subscribing to interfaces
Component and deployment diagrams
  • Describing dependencies
  • Deploying components across threads, processes and processors
Design patterns
  • Patterns, mechanisms and frameworks
  • Representing design patterns
Applying UML
Model-Driven Architecture (MDA)
  • The Meta-Object Facility (MOF)
  • Common Warehouse Meta-model (CWM)
Life cycle stages
  • Using UML within the Unified Process
  • Modeling business processes
  • Capturing requirements
  • Systems analysis
  • Software design

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UML 2: A Comprehensive Hands-On Introduction
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UML 2: A Comprehensive Hands-On Introduction
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Course Tuition
$ 2,650 Standard Tuition
Tuition with a Savings Plan
$ 1,660 10-Day Pass
$ 1,665 Training Passport
$ 1,830 Flex-Pass
$ 2,095 Voucher 10-Pack
$ 2,385 Alumni Gold Discount
$ 2,360 Government Discount
 

 

UML 2: A Comprehensive Hands-On Introduction
UML 2: A Comprehensive Hands-On Introduction
Participants modeling business and software systems using UML notation.
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Certification Core Course CPE 23 Credits 2 Hour(s) College Credit
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